Drug dealer game cards




















The scoring reflects players success in their roles:. Points can be accumulated per round. Set-Up Using a standard card deck, take 1 Ace, 1 King, and enough number cards so that each player gets exactly one card. Ace is the Candyman or the Drug Dealer. King is the Police Officer Number Cards are candy or drug buyers. The scoring reflects players success in their roles: Candyman. If the drug dealer sells to all of the buyers he wins!!! The cards are there just to tell you who is who you could even use pieces of paper.

The point of the game is for the dealer to try to sell drugs to every one and avoid the cop then he wins and all the buyers win. The cop has to find out who the drug dealer is by looking at who signaled or any other way besides looking at people's cards, and "catch" him then he wins.

No one else can signal only the drug dealer and no there are no points. I really like this concept for a game. But I don't see how you are signaling. Does the dealer give a card to the buyer?

What is done with the cards during play? Is there any way of counting how many points the dealer or players have at the end of each game? From a standard card pack take one Ace, one King and enough numeral cards so that you have the same number of cards as there are players. These cards are shuffled and each player draws one card and looks at it, without showing it to any other player. The Candyman's aim is to sell candy to as many buyers as possible without being caught by the Cop.

To sell candy, the Candyman makes eye contact with a buyer and winks at him or her. No player other than the Candyman is allowed to wink.

The Buyers' aim is to buy candy. The difficulty is that they do not initially know which of the other players is the Candyman. Review Type. All 2, Positive 2, Negative All 2, Steam Purchasers 0 Other 2, All Languages 2, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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