She wants to be free and thus, she need a programme called "libertor. Go back to Newlow's house and hack his computer in the chamber with level 2 of logic. Then return to the Rossum's and give Roberta it along with some money.
Talk to Isaac, and then your phone will ring. It's the mad scientist Doc Newlow and now you're under his control again. Make a cow statue by the wheelchair-like machine in the Rossum's house you'll need a creativity of 2 and then pull the hyper- attractor with a body of 2.
Then the doc will call again, and remind you of the order of newsreader, waiter and trousers. Talk to Roberta and browse through the options until you come across a correct one with the correct order, it should be the third option. Talk to Isaac again, and you're done. Now you'll need to find Roberta's parts scattered all over Deadtree. Take a walk in Deadtree first. There are a meetinghouse, an old library, a store, a bar and a diary.
Head to the store and find a chest behind the chasier and picklock it, and you'll have Roberta's torso. Go inside the bar and instantly turn right, pick up the leg and get out.
Enter the meetinghouse and go through the door left to the piano. Turn right and you will be in a graveyard. Avoid the zombies and pick up the arm right in front of you. Then enter the old library just opposite to the meetinghouse. Well, actually he's not transparent, so he's not a ghost, just a guy.
It's OK it he saw you. Take the arm installed in a dish-player. You can not, you'll need to hack the computer. Hack it and take the arm away then go. A leg should be still missing, but don't worry, you'll get it soon Go talk to him. It's Ronald! I told you so. Buy a pamphlet from him, and then go inside the diary. Talk to Rick Wong, the guy guarding the door and do a fill- in-the-blanks test with the help of the pamphlet. Now you can get inside the diary.
Turn right to reveal two cows, a pile of manure and Roberta's leg. Talk to the black guy, and then he will give you three tasks. Now, go to the cashier and buy a Bovinomicon, then, keep chatting with Sara Starr The woman in brown cloak until she's your soulmate. Talk to her about the Ritual, and she'll taught you so. Now wait until it's 6 o'clock in the morning and perform the ritual Walk to the cow statue. Yes, it's the one you made for Doctor Newlow.
After you successfully do so, you should have some money too. Talk to the black guy again. Mission accomplished. Now you can play the Kine Sunrise Ritual mini-game! Now, your task is to find out who is the Nightbeast! Walk out at night to take a look at it. Try not to be scared, although it's hard. Then, buy some spare parts from the vendor and make yourself a taser on the work- bench. Now use your detective senses and put all the pieces together: - There are Nightbeast's scratches on the wall near the lady's restroom in the bar, that means that the Nightbeast is a female wandering in the bar!
That means that it is either i Annie Howell, ii Virginya Feng or iii you if you are a female character. And that means Go and talk to Annie and ask for a messege. She'll freak out and ask you to leave her alone. But don't! Use the taser and she'll transform into the Nightbeast.
Give her after you earn that all and then bang! The Nightbeast vanished! Talk to Hoot to unlock the line-dance mini-game. Get to the very right end of it and examine all 4 tombstone. You'd better do it together with the tasks of: Investigating what Virginya Feng is doing in the graveyard and to find Pita Florica The vendor 's family treasure. If you decide not to do it altogether in a time, simply examine the four tombstone and one of them will let you to dig after you examined it.
Now, take the charm and head back to Nightowl Bar and talk to Annie. Then, you will need to let Emily free the ghost. Do it if you have time. Return back to the Estate and then talk to Emily.
She said that the meeting house is actually hers, but Ophelia, the woman in the Meetinghouse took it. You need to befriend Ophelia and lure her to say the turth about the Meetinghouse. Go and make Ophelia your soulmate, and she'll tell you that she knocked down the bookcase where her mother's will was kept. Head up to the old library and then go to the place where there's a bookcase knocked over. Pick up will and return to Pita, the vendor, she'll said oh, nevermind, and that she only wants her family treasure back.
Go into the graveyard and then examine every tombstone until one of the dead bears a surname of "Florica". Dug it up and take it back to Pita.
Case Closed! Go to the graveyard, and again, examine every grave until you see her name on it. She's a vamp! Talk to Lincoln again. Then together you'll search for her info in the library. Boost up your logic a bit and then do so. You'll find a picture of her. Give it to Lincoln. He then tell you to question the vendors. Talk to Pita and she'll transfer your problems to Gimi, his brother.
Intimidate Gimi until he admit that he sells plasma to Feng! Go back to Lincoln. Then he tell you to either make Feng your soulmate or lover. Do it either way and she'll bit you.
You gain a new cool perk. Rich guy, Lincoln. But Virginya've got one more task for you to do: Get a cure! She will give you a recipe. Go back to Deadtree, buy a garlic gloves and a bag of plasma and start working on the cure. Give it back to Virginya, she'll say she's hungry. Head to the diary and recieve your job. Take a manure from the floor, buy a smart milk from the cashier, and head out to the street.
Made a Cowporri on the workbench. Now head back to Paradise Place and go into the Rossum's. Create another cow statue and go back to the diary. Put the Cowporri on the candle thing in the left of the room, then burn it.
Perform the Beezlebeef and watch a cut-scene El Toro is Doctor Newlow, and he steal the Beezlebeef away. Talk to the hiding Sinjin and recieve your new goal: Head to Division He's Lazlo.
He will tell you that General Buzz Grunt've got job for you. He also tells you where's the barrack, and that you can't get into the laboratory.
Go inside the barrack. Then proceed to another room and talk to the general there. He will shout at you. Befriend him with a level 2 friendship and then talk to him again. He will give you 3 tasks and a Division 47 ID card for you to go into the laboratory. First, clean the toilet, that's easy. And then fix Tank's computer, if you've got high logic, you can do it.
Then, get into the laboratory, clean everything, including puddles and toxic wastes and then talk to the General again. Get your reward. You'll need to befriend Jenny Smith, his wife. Make her your soulmate, and she'll tell you about Mister Smith going out at night around the saucer. Wait till it's night and confront Mister Smith. Either beat him up or befriend him to learn that the saucer is to brought a photo album of his first family Jenny's his second wife.
He wants you to fetch it. Now get into the laboratory and go into a dark passageway until you see the Dude in Black. Beat him up to know the code to open the door of the Secret Sublevel.
Get inside the Sublevel and then you will find a chest in the first room you saw. Open it and take the album to Mister Smith. Goal completed! He's Johnny Smith and he want to get out of Division He wants yo to make a fake ID and loop the feeds for him. You'd just do these tasks with Tank Grunt's computer together with some logic and creavitivity points.
Give Johnny the ID and tell him everything's done in order to see him in Deadwood. Then talk to another guy called Pascal Curious with black hair. He said that the son he had given birth to No, it's not a typo is lost.
He suspected that either Lazlo or Vidcund took him. Ask Lazlo about it and he will tell you that Vidcund had been hanging out with the Dudes in Black. Then talk to Vidcund to know that Lazlo had been hanging out with alien. Then accuse Vidcund of taking the baby. He denied so intimidate him until he admit it. Get down to the secret sublevel, go in the corridor and go into the right room and take the baby. Don't miss the secrets in the left room and the dark passageway to the Sublevel. Talk to Pascal and then give him back the baby.
Now get to the Secret Sublevel and to the rearest room in the corridor. Use the computer and said that you're the mad Newlow. Enter the password 'or4ngut4n' Not 'rosebud', darn it! The answers are all in the mission secret of everyone.
Answer it all correctly and it'll let you to take the teleporter of Doctor Newlow. Use it to teleport yourself to the 'Monument'. He'll start saying crap like your Sim is controlled by am outside force who thinks it's just a little game. That's not true, of course. So now you've got 2 minute to rescue Strangehood!
First, run up to the giant holy cow and pull the hyper-attractor away from it, then hack the machine with Roberta's head on it in 2 minutes.
Then, intimidate Doctor Newlow. Use everything you've got - Pyrokinesis, taser, just do everything you can! If you do it successfully, the Doc should disappear. You've just beat the game! You've beat the game, and let's look at what you've unlocked: - Freeplay : That's nothing special, actually. And here's what you can do after you beat the game: - Gain all the secrets. You can help and get a credit by mailing me information not shown here!
By the way, the secrets below may contain spoiler, read at your own risk! M: "Philistine! Beaker, Loki D: Met his wife by lurking in an online chatroom devoted to lurking in online chatroom. M: "Loki's Secret Patents" Loki has secret patents for an electric vomit recycler and fuzzy carrying case.
Sounds delicious! Branko, Gimi P: Became a garbage man so he'd haave another source for his 'merchandise' M: "Compromising Position" Gimi was found half crazed in the Beakers' dungeon.
Calonzo, Ronald D: Ronald is a bit scared because Hazel once told him she 'loved him to death'. M: "Dallying with the Help" Ronald had a fling with Hazel as her pool boy before they got engaged.
Emory, Emily P: Emily Emory died in She has been haunting the Espiritu Estate ever since. Ferretino, Vanghan P: Is convinced that his dead parrot is 'just sleeping'. Newlow, Dominic P: Forgot to patent his lasser veggie-dicer doomsday device and lost millions. I: Secretly loves to be humiliated so he has an excuse for evil vendettas. D: Prefers sixties- and seventies-era spy movies to the mordern stuff.
Philips, Erin P: Once accidentally poisoned her friends with a bad casserole. Rossum, Isaac D: Isaac is now developing a single-celled organism that will evolve in mere minutes. Rossum, Roberta P: Has an inexplicable craving to condition her hair with motor oil each morning.
I: Nothing gets her motor going faster than having her buttons pushed repeatedly. D: She routinely solves an array of available, functional problems and is sick of getting pointers to this data. M: "Rebellious Robot" Roberta has always dreamed of having free will Turnberry, Scoots P: Smuggles illegal wool tartan blankets into the country for extra income. D: Moved to Strangetown to get away from the stress and strain of unemployment.
But he still preaches the virtues of whole! Broadsheet, Lincoln P: Lincoln lost the use of his legs in a freak stapler incident. I: Lincoln Broadsheet likes to watch Virginya Feng from his window D: Lincoln was barred from practicing journalism in Miniopolis for his crazy ideas. She'll ask for a simolian, give it to her because your nice. Yay, Roberta is now free from the clutches of being a robot. Go into the invention room now and look in the closet, you should find a secret.
Issac is home now so go talk to him and he'll explain some long- winded thing about real-intelligence and your phone will begin to ring. Anwser it and you'll be a slave to the green crystal again. Your now to go into the invention room again and use the green machine to make a cow. Once your done take it and pull the rod that is sticking out of the generator-esqe thing to the right of the cow-maker-thingy.
Now goto Roberta and give her the items and you will be called one more time by Doctor Dominion to remind you the sentence order newsreader, waiter, trousers. Talk to Roberta once more and say the sentence about milk. Roberta will inevitably freak out again robo-style and leave the home. Talk to Issac and you'll explain that you were under control by Doctor Dominion and he has ROberta now. Issac wants you to goto Deadtree to find Roberta or what's left of her.
Make some turkey or something.. The left leads to the Service Station. When you reach Deadtree you'll recieve a phone call from Isaac instructing you onto using the tracking device. And just to start off go past the first two buildings on your right and then go around the pole, you should see a secret. Then keep going straight until you reach a dead end with a barn on your right and acouple of benches to your left. Look behind a tree on your right and you should find another secret. Go behind her and you should see a chest.
Pick the chest's lock and you should find Roberta's torso. As you enter, turn around the look left; that table's leg is a leg. Take it and go into the womens bathroom, you'll find a secret. Then leave the bathroom and enter the bar with the old guy in it who serves drinks, there's a secret. Now you can leave. Go past the benches and take a left and then a immediate right outside into the graveyard. Attempt to not make eye contact with zombies.
Out in the open there should be one of Roberta's arms. Pick it up then goto the far left graves. You'll know which they are because you'll find a secret next to them. Check the graves and one should allow you to dig. Do it. Now leave the graveyard and church.
Pick up the secret and attempt to take the arm off of the dish-thingy. You can't, hack the computer next to it and then snatch it.
You'll be golden. Instead talk to the guy in the white robe talking about cows. Sign yourself up, buy one, and read it. Now enter the building next to the bar with the cow on it's door. As you enter, go towards the guy who is next to the door. He won't let you in unless you anwser the for great pillars of the Kine Society. Luckily for you the anwsers are as follows: 1. Always stay with the herd. The stray cow falls into the thicket.
Always keep your eyes on the cow infront of you. Attention yields obdience. Always look to the future. The path behind you is strewn with manure. Always be warry After you have anwsered them you should be allowed in.
Go directly to the cow statue then turn right. Leg ahoy. The only thing that remains is to bring her remains back to Isaac since the head is really the only thing Doctor Dominion wanted and he would most likely not get rid of it so easily. Goal list complete. If not, keep reading. Go into the Meeting house which is right across from the Old Library.
Go past the benches and take a left then a immediate right. Go into the far back right side of the graveyard and dig up the charm. Leave the meeting house and head to the Nightowl Bar. Talk to the girl with pig tails and only half of a complete outfit, you should be talkin' to Annie.
Ask her if the good luck charm looks familiar and she'll explain that it was her boyfriends. It rolls downhill from here and you now have a whole master bedroom to yourself when you go back and talk to Emily and your now living in a technically ghost free household. He introduces himself as Hoot and his little sister Annie. As you two go deeper into conversation Hoot will begin to talk about the Nightbeast and it scarin' away all his buisness.
He wants you to find out how to get rid of it but to first find out who IT is Tip: Watch a real-life werewolf movie. He'll tell you also how to make a taser to check the person who you believe it is to be the Nightbeast.
Go outside purchase parts from the merchant you may have to talk to her first on the street and build yourself a taser. Now just wait for a Nightbeast attack. You'll know when it attacks because the music will change and be very imposing and loud. What do you notice about the Nightbeast? It has pigtail-ears and shorts just like Annie. Guess what? I like kittens. Oh, and Annie's the Nightbeast. Go zap it out of her and she'll transform and get angry with you.
Annie will explain how everytime she gets even a slight bit angry she transfroms, and ironically the customers make her irratated every- freakin'-day. Tell her she needs anger managment classes and that you will pay for them and she will go back to normal.
Pay her off when she's a human and then talk to Hoot. He'll give you a free bottle of Cider and money.. She happens to be the sister of the garbage man you saved and explains how her family used to own all the land of Strangetown. Now all her family owns is the cart she brings her stock to sell on.
What is currently going on is that a squatter who has a supposed will, Ophelia, is in the Meeting House that Pita's grandfather built with his bare hands and she wants to make a claim on it believing that her family rightfully owns it because Pita believes the will does noy exist. She wants you to become best friends with Ophelia and ask her where the will is.
As you enter the Meeting House take a direct right inside the curtains containing a bed and you should find a secret. Proceed to chat to Ophelia and then talk about her knocking over the bookcase to the will and proclaiming that some outside force told her to do it. Leave the Meeting House and head to the Old Library directly across from you. From entering via stairs turn right, right again and head towards the desk, turn left until you stop at the candle stick and turn left once more.
Get the will from the fallen bookcase and head to Pita. Talking with her reveals that Ophelia really does own the Meeting House. Pita is disappointed but wants you to retrive a family heirloom from the graveyard so she doesn't have to worry about the Meeting House anymore.
Go to the graveyard and search every tombstone until your given the option to dig. Do so and return to Pita, she will reward you. Coal Gomplete switched letters.. Once in there, talk to the guy with the hover device. This is Lincoln Broadsheet, D- Grade reporter that cannot support his own weight. He start out by saying he knows you but I assume like you guys, haven't talked to him until now. He'll employ you to get secrets for him but he wants dirt on a specific person, Virginya Feng, the redheaded girl who hangs out in the Nightowl Bar.
First goto the Meeting House and check the far right graves. You should see HER tombstone dating back to the late 's. Go back to the library and tell this to Lincoln.
You two will begin to search for info about her but you'll need a certain level of logic to do so. You'll find a old pictuire of her, show it to Lincoln. He'll tell you to ask acouple of street merchants. IE: Talk to Pita. She'll tell you she is not so good with female customer relations as her brother Gimi. Go search for a guy in a green suit and that'll be him.
Intimidate the info out of him after talking to him. He's been selling plasma blood to her..! Report back to Lincoln and tell him. He'll force you to get close to Virginya as either a friend or a 'friend'. Either way, successfully interact with her acouple of times and you'll get a chomp in the neck from her. Stupid vampires!
And by the rules of vampirism, your one too. You need to go out to the Service Station and talk to Mambo Loa once more and she will tell you a cure. Now you need to go back to Deadtree and buy two garlics and two plasma packs.
Then you need to use a workbench to create it and give it to her and yourself. Goal complete. Go into the room and pick up the cow excrement first then to the direct left of where you enter the barn doors and you should see a secret.
Now you'll need to talk to Sinjin Balani or the guy not in a creepy robe. You'll need to do three things to get into the Kine, he'll tell you. Listed below: -Obtain a copy of Bovinomicon: The shop in the building is selling it in the front.
Also, behind the counter is a secret. Then you need to go over to the cow idol and do the sunshine ritual. After that you need to talk to Sinjin once more to pass his inspection. He says you pass and that he needs your help with summoning the mighty Beezlebeef. You'll need to do three things again.. Once you create it, go to the cow idol and move it to the candle holder to the far left. Bring it back to the Kine Dairy and give it to Sinjin.
Once you have done these things, Doctor Dominion will show up and steal Beezlebeef..! Great, go talk to Sinjin and he will explain how HE was brainwashed and wants you to hunt Dominion down.
He also got you a job in Division 47 which is like the rough equivlent to Area You should arrive infront of Lazlo Curious, talk to him.
After your done, head to the downed saucer that crashed into the gate and look left. You should see a secret. Then go towards the barracks and you should be able to see another secret right next to a hummer. This guy is the General and he is a complete and utter pain-in- the-membrane. He tells you there is a job open but not to anyone who he does not like. Que the befriending. Get to relationship level 2 with him and then he will give you the only job he has left, as a janitor.
You have three tasks: -Fix Tank Grunt's Computer: Basically go out of the General's office and fix the computer that is there. Once your done, talk to the Rambo guy beating up the cashier and try to calm him down.
Get the secret behind the desk in the General's office while your at it -Clean the Barracks Bathroom: Goto the bathroom and clean every thing related to tolietry and mop the floors.
Pick up everything that is in the white rooms. Once your done, report back to the General. Johnny Smith here is a teenager and wants to escape from Division Obviously your help is needed to make everything go smoothly. He'll need a fake ID and to loop the security feeds on Tank Grunt's computer the guy's computer you fixed. Basically all you do is sit his computer and press the buttons depending if you have the skills to do so.
Once you've done both the objectives, tell Johnny and he'll be gone in acouple of seconds in Deadtree. End goal. Mister Smith specifically. He believes he is hiding something and wnats you to figure out what it is. Start off by befriending Mister Smith's wife to relationship level 4. Jenny Smith happens to be a human in the Barracks with a blonde ponytail with a green shirt and blue pants just so your not confused. You need to then talk to about her husband and she tell you how he is going out each night searching the flying saucer crash looking for something.
She is worried that this might get them in trouble and wants you to find out what he's doing. Instead of just watching two Sims engage in conversation, you now need to "win" conversations by playing a symbol-matching mini-game.
You need to match the symbol floating in a Sim's thought bubble with a three symbols found at the bottom of the page. It's easy at first, but the better the relationship you have with a given Sim friend, soulmate, etc the harder it gets.
It gets to a point where it just feels cheap, but not for the reason you're probably thinking. It's the constant load times. Since each phase of this mini-game is timed, you'll get screwed several times as the PSP chugs to read information. In addition to the story and mini-games, you also get a slew of little additions with the PSP iteration of the Sims 2.
Take secrets, for example. You learn secrets from other Sims by engaging in specific types of conversation. If you want to learn a personal secret, then you need to flirt.
On the other hand, if you want a dark secret, you'll need to intimidate people. You can also find secret tokens scattered about the gameworld. Secrets come in different varieties such as occult, personal, dark, romance and even undead.
You use certain secrets to advance the story, but you can also sell secrets to shady Sims who always want to be in the know. Of course, selling secrets will get a Sim mad at you, and the better the secret, the better the price will be.
It's a fun, rewarding system and a great addition to the formula. Some of the bigger changes have to do with communication. You now have a sanity meter, represented by a jewel on the bottom left part of the screen. Depending on how well you're doing, this jewel goes from platinum, to gold, to green, to red. Your sanity level affects how a Sim reacts to you during conversation. The saner you are, the easier it is to win friends or intimidate people.
You gain sanity by completing aspirations, which are ever-changing goals depending on your personality. Aspirations are listed as icons on the left of the screen and range from reading, to sleeping, to making new friends.
You lose sanity by failing at the communication mini-games or by getting scared by ghosts and zombies. Like secrets, the sanity meter is very cool addition and makes the game a little easier to deal with for gamers that want quick, not-so-complicated game sessions. Finally, the game features something called perks.
You get the first perk, a cell phone, at the start of the game. But you can buy tons more and they're all fun to use. Some help you intimidate people or flirt with people, while others help you increase your skills faster. Most perks carry skill requirements, so you'll need to build up your attributes mind, body, charisma, etc to use them, but it's worth it. Perhaps the coolest and meanest one lets you burn people to get information from them.
Unfortunately, virtually every aspect of the game gets screwed due to rampant loading. Want to access game options? Want to start a conversation? Want to access inventory, skills and relationship information? Individual load times don't last more than 5 seconds, but it happens so often that it's completely aggravating anyway.
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